/ 0.5.0 - 2/15/2012 * Added BAC into scoring, rewards pregaming * Got rid of a bunch of unused code / 0.4.3 - 3/1/2011 * Tweaked how run speed relates to BAC / 0.4.2 - 2/28/2011 * Barfing now realistically blows chunks * Added the sun to test scrolling background * Added obstacles (crates!), still need to add destruction / 0.4.1 - 2/28/2011 * Modified level * Added level art * Relocated Scott to his front door / 0.4.0 - 2/28/2011 * Added in level scrolling and created a larger level to test / 0.3.4 - 1/17/2011 * Added a restart button, mapped to R / 0.3.3 - 1/17/2011 * Preliminary work on leaderboard score submission / 0.3.2 - 1/17/2011 * Added barfing, drink a beer and you can barf by pressing B * Added Foley to main menu / 0.3.1 - 1/15/2011 * Added motion blur effect to drunk player, intensifies with BAC * Walljump now has a grace period of a half second after hitting the wall, can easily tune it later * Winners don't use drugs / 0.3.0 - 1/14/2011 * Drunkenness affects player speed. Speed boost at low levels but slows over 50% * Beers now have weight and will slow the player down * Added menu music to make everybody feel happy / 0.2.4 - 1/13/2011 * Hooked up inventory/beer tracker in lower right corner * Made a temporary final score display, just adds beers + time left * Got rid of some placeholder text / 0.2.3 - 1/13/2011 * Added a walljump * Fixed the hitRight method in FlxObject... it previously called hitLeft o_O * Made walljump dependent on drunkenness, must be over 9 BAC (a beer gives 12) * Player now sobers up over time, meter decays 1 every 1 seconds / 0.2.2 - 1/13/2011 * Added drinking control ("D") & sound effect * Added drunkenness meter, hilarity ensues after 4 beers * Started tracking beers in inventory, drinking removes 1 / 0.2.1 - 1/13/2011 * Fixed bug with timer running after reaching goal * Added Richard Pants credits to menu / 0.2.0 - 1/13/2011 * Created version.txt